Turf Wars will feature a handful of "new" rules, again primarily used in out of town tourneys, specifically Kickball 365 Circuit Cup Events. Adding a sprinkling of these rules to the current SCK Rulebook regimen should give kickballers a taste of what kind of competition they will see out of town.
Here are the feature Kickball 365 Rules we will be using for the Turf War Season. We will use the SCK Rulebook, with the following posted additions,
#1 Games will consist of six (6) innings; if time permits
#2 There is no “mercy rule” - (see SCK Mercy Rule)
#3 Any count of three (3) Fouls is an out.
#4 Level II (“Two-Bounce”): A pitched ball must touch the ground at least twice prior
to reaching the front of the plate. If the second bounce is on the plate, the pitch is a ball.
#5 Strike Zone: Width – 1’ to each side of, and including home plate
Height – 1’, from the bottom of the ball, on the bounce that
gets the pitch to or through the strike zone
#6 All legal kicks must: Be made below the waist;
#7 An Overthrow allows Baserunners to advance up to one (1) base beyond the base they were running toward when the ball traveled into foul territory.
#8 Games will not end in a tie. If a game is tied after 6 innings or the allowed time has expired; Teams will enter a tie-breaker. The Home Team we choose either the Accuracy Kick tie breaker or the Longest Kick tie breaker.
Accuracy Kick- Each team will select a kicker from their own team and a pitcher from their own team to execute the accuracy kick. Each team will have one pitch and one kick to get the ball as close to 2nd base as possible. A foul ball will be considered a fault. If both teams fault, the kicking attempts will be tried again. The ball must come to a rest before it can be marked. The Head Umpire will determine the winner. Away team will attempt the kick first.
0 comments:
Post a Comment